I love rhino/grasshopper and all of you guys developing it Dernière réponse de Rémy Maurcot 14 nov. 2017. Zombie solver would become much more cooler to use! Smoothing a mesh? Examples for Shapediver Camera Animation? Bienvenue à Franko Cataño dans le groupe. This forum has moved and is now closed to new threads. I’ll attach a last meaningful solution using all the tips from others…. Some of them are essentially doing a few simple pure vector math operations, but some have more general .net code, including calls to various RhinoCommon functions, so couldn’t easily be rewritten in a way suitable for GPU. Powered by, Badges | For now all I know is that we have kangaroo that sometime struggles with 1000-ish particles… and I can go, open the 97th chrome tab, load a site and execute on the GPU a real-time, 10^6 particle fluid simulation, interacting with cursor… while kangaroo is still converging. A Book for Beginners ... For Rhino and Grasshopper. I think potentially it might be possible as a start to make a few specific goals that use the GPU - probably one for large collections of edge lengths, and one for sphere collisions. Are you sure you want to reset your code? We are working to combine the discussions about Rhino/Grasshopper and our development tools into one platform. The most “frustrating” case is clipping plane on rhino: we are able to see a real-time “solid operation” of a big mesh, but when we tell rhino to actually do a solid difference of that same mesh with a big plane, it takes much more time and/or fails. by Parametric House Videogame industry is bigger than the double of film and music industry together. 2 - collapse edge if shorter than “b”; Please check your browser settings or contact your system administrator. It is a pixelated result to the resolution of your screen. I’m an outsider in these matters and probably sound bothering/infantile to you, platform specific and would need to be done twice…. As for the remeshing- This is something that I need to set aside a decent block of time to concentrate on though, and so far other priorities keep getting in the way. Activité la plus récente : 26 août 2019, Partager !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); 0 Comments Working with high amount of numbers and iterating seems perfect for the GPU structure (so they say…). Démarrée par Guillaume. 0 Comments There is support for shader coding already so one hack around would be to call glReadPixels and get the results back to the host (CPU). This forum is closed to an… Started by Scott Davidson in Discussion Latest Reply. 0 Comments Learn how to customize your Grasshopper account like a Pro. Are applications like Houdini and Unity actually returning modified meshes from operations on the GPU? 4 - project point back to original mesh; Using T-…, Pregunta%20foro.JPG Carsten_Rodin (Carsten Rodin) November 16, 2019, 4:06pm #3. 0 Comments Unity/Houdini and others can input/output mesh, vectors, numbers, color, etc … to high parallelized (even using GPU (an not only from Nvidia cartel)) methods/pipelines. Groupement des utilisateurs de Grasshopper pour rhino en france et dans les pays francophones. native grasshopper access to OpenCL and similar stuff. I can understand meshes being input for operations that produce visual results, but I don’t see cases where modified meshes are being returned to the application for further downstream work. Try Grasshopper's support forum. … Is that so? Sort by: This matter about using the GPU capabilities, in my opinion, is not only relevant for grasshopper. There’s still a lot I want to do with remeshing, making it more modular and customisable, better integration with Kangaroo, different relaxation options and more. The display the you get for clipping planes is not a mathematically correct representation of the solid difference. 0 Comments Concepts for this lesson.log() console str. I actually found and fixed a Plankton bug recently. About speed of remeshing - this is a fair bit harder to parallelize than particle physics, because although many topological updates to different parts of the mesh can be applied at each iteration, they are not independent - you don’t want 2 nearby edge operations trying to apply conflicting updates to the same neighbourhood, and with the mesh constantly changing there’s no easy way to split it into independent parts that can be updated in parallel.
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