Given email address is already subscribed, thank you! On the backs of games like Duck Hunt, Excitebike, and the introduction of Mario in Super Mario Bros, the massive success of the NES revived the console market. Very much so. Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pong in 1972 that helped to kickstart the industry. The handheld and home video game consoles hold a prominent share of the country's gaming market. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook Unfortunately, the gaming industry grew too quickly to maintain. New, Figures and insights about the advertising and media world, Industry Outlook "Sony's revenue worldwide by segment fiscal years 2012 to 2019 (in billion U.S. On an annualized basis, global video game console revenues are to hit $51 billion in 2020 and reach past $60 billion in the next two years. The spread in unit sales between PS3 and Xbox 360 ended 1.6 million in favor of Sony. • Revenue from Free to Play games amounts to over 85% of all game revenue. Looking ahead, unit sale estimates for the PS5 range from 120-170 million and the new console is set to outperform Xbox again—in line with past trends. ", Sony, Sony's revenue worldwide by segment fiscal years 2012 to 2019 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/297533/sony-sales-worldwide-by-business-segment/ (last visited November 25, 2020), Sony's revenue worldwide by segment fiscal years 2012 to 2019, Worldwide consumer technology spending 2018-2023, Major electronic device shipments worldwide 2015-2022, Global consumer electronics revenues in 2020, by category, Cumulative sales of video game consoles 2020, Television shipments worldwide forecast 2015-2020, Worldwide shipments of headphones 2013-2020, Global box office revenue from 2005 to 2019, Sales and revenue of Sony worldwide by business segment 2012-2019, Sony proportion of sales by business segment 2019, Number of employees in the Sony Group 2007-2019, Share of employees in the Sony Group by geography 2016-2019, Sony unit sales of hardware entertainment systems & consumer electronics 2012-2019, Quarterly unit sales of Sony's consumer electronics segment 2012-2019, by category, Sony game and network services: net sales & operating income 2012-2018, Sony unit sales of PlayStation consoles 2011-2019, by quarter, Unit shipment of Sony PlayStation handheld consoles worldwide 2004-2019, Number of PlayStation Plus subscribers worldwide 2014-2020, Number of PlayStation Network users 2014-2020, Annual revenue of Sony Corporation's music segment 2008-2020, Sales of the leading CE companies worldwide 2018-2020, LCD TV shipments worldwide by vendor 2015-2019, Game revenues of global companies 2014-2018, Installed base of Sony PS4 and Microsoft Xbox 360/Xbox One consoles 2012-2029, Market share of the largest music publishers worldwide from 2007 to 2019, Game console operating systems: market share in U.S. 2012-2019, Consumers' favorite brands for hearables in the U.S. 2019, Streaming media players installed base share by brand 2015-2019, Box office revenue of Sony/Columbia in North America 2000-2019, Box office market share of Sony/Columbia in North America in 2019, Sony - revenue breakdown by business segment 2011-2013, by quarter, Sony consoles purchases in Spain 2015, by product, Sony Corporation's imaging and sensing solutions segment sales FY 2016-2019, Sony's financial service segment sales FY 2016-2019, Sony Corporation's picture business operating income FY 2016-2019, Sony Corporation's picture business sales FY 2016-2019, Sony's imaging and sensing solutions segment operating income FY 2016-2019, Sony's imaging products and solutions segment sales FY 2016-2018, Sony Corporation's operating profits FY 2019, by segment, Sony Corporation's sales FY 2019, by segment, Sony's home entertainment and sound business operating income FY 2016-2018, Sony Corporation's financial service segment operating income FY 2016-2019, Sony's home entertainment and sound business sales FY 2016-2018, Suggested retail price of a PlayStation 4 in 2014, by country, Sony's imaging products and solutions segment operating income FY 2016-2018, Brazil: number of drones 2017-2020, by use type, Consumer drone market size in North America 2015-2024, by technology, Mexico - types of owned electronic products 2018, Sony's revenue worldwide by segment fiscal years 2012 to 2019 (in billion U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Sony’s revenue reached around 76 billion U.S. dollars in that year, PlayStation 2 sold 157.68 million units across its lifetime, in 2018, the company made 1.3 billion U.S. dollars in box office revenue. If the current projections and video game industry statistics are accurate, that number will grow by an additional 200 million people by the end of 2021. Meanwhile, Amazon and Google are launching their own services that work on multiple devices, mobile included. Visualizing 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming. Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers. the Extra Terrestrial. The company’s release of the App Store for its smartphones (followed closely by Google’s own store for Android devices) paved the way for app developers to create free, paid, and pay-per-feature games catered to a mass market. Quick Analysis with our professional Research Service: Content Marketing & Information Design for your projects: *Sony's fiscal year ended March 31 of each year. Video game player statistics reveal that a significant percentage continue to enjoy them well into adulthood. Join the 220,000+ subscribers who receive our daily email, The World’s Most Influential Values, In One Graphic. Video game popularity has soared to unprecedented heights and major Esports events are drawing far larger audiences than NBA finals and other big sports events, while the money from sponsors and advertising keeps rolling in. But to others all the signs throughout the years pointed to a massive shift in consumer behavior. A once fledgling industry consisting of visionaries living in their tiny offices and sleeping on floors now casts its shadow over the entire entertainment landscape. Please contact us to get started with full access to dossiers, forecasts, studies and international data. From one generation of hardware to another, these giants battled for every single percentage point of the video game market share. Likewise, it was Atari that sold a home console version of Pong in 1975, and eventually its own Atari 2600 home console in 1977, which would become the first console to sell more than a million units. It’s clear there is significant buzz around the new consoles, but here’s another perspective that highlights their allure to consumers. At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982. University Professional and Continuing Education Association, Your email address will not be published. The average age of a gamer is now 35, with almost 75% of all gamers being 18 years or older. Sonsy did not provide the segment USD figures directly in the report. Electronics maker Sony released the PlayStation in 1994, which used CD-ROMs instead of cartridges to enhance storage capacity for individual games. Bitcoin’s mainstream attention in 2017 was exceptional, and was likely the first time many people had even heard about the digital asset. Video games have taken the world by storm. With a more digitally connected world, this new era will see gamers that play and compete with one another from all four corners of the globe. According to Famitsu, up till 2020, Nintendo Switch accounts for 11.35 millions units sales of consoles, followed by PS4 with 7.59 million unit sales, new 3DS LL with 5.89 million unit sales. To most people, the idea of a career in gaming has long sounded like nothing more than a childish fantasy. While 2017’s run-up saw a huge surge in Google searches, interest this time around is less than a quarter of what it was back then. The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Dollars). (Source: We PC) Reports show that the video game industry revenue was $78.61 billion in 2017. We are now at that pivotal moment, with the Xbox Series X and Sony PlayStation 5 set to launch on November 10 and 12, 2020, respectively. That “X” branding would make its way to the company’s entry into the console market, the Xbox. Learn more about how Statista can support your business.

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